![]() ![]() Note: The gravity mine is dangerous to use and should not be launched at high speed! Make sure no obstacle are in its way or it may be triggered prematurely. Gravity mine launcher example + firecontrol station hubs + briefing ready room Note: These only react to target-able missiles or bullets. Shield projection cannon and pinpoint barrier defense example Found a minor error here fixed and updated. It changes beam wavelength, hence color, in order for the target to absorb more energy than possible with a single color laser. Other test ships: **gatling PD and antimissile missile launcher* ![]() Chaff and Flare dispensers are individually available for ships and only need bullets. Works like the others only for distracting Point Defenses. And likewise beam may need manual target assignment. Likewise the cannons can now switch for pulse or beam fire. A light ship can't push a heavier away, it's pushed instead. Edit: There's a small tractor beam for small ships. Pushing may require you to manually assign a target. The Abh ships are missing two rail guns each. There's some miscalculation in these early builds which makes upgrading tough. I'm just reposting the ships so the texts are not up to date nor do I have the time to rework them now. Older builds should have no problem loading but have to have those parts replaced with the vanilla parts. However, I consider a complete rework of the Singularity drive which may invoke this problem.Ģx1 Wedges have been removed from the mod as Cosmoteer 0.12 has introduced the vanilla wedge 1x2 version. Only major part component changes could make loading fail. If that happens usually the parts involved are replaced by corridors. Some example ships may be outdated due to changes of the game and mod. If you intend for an extended discussion of a certain parts start a new topic on it. Please do not spam or go off topic but keep it in moderation. You can help by posting your own example ships. ![]()
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